Second Life is the best glimpse we have so far of what the whole Internet will look like in years to come.. The net will certainly have a three-dimensional interface by then, and avatars -- little 3D representations of our own selves -- are likely to be how we get around. Second Life lets you learn what works and what doesn't work in using the 3D Internet as an interface for users, customers, and business partners.
Measure your results. What do you want to achieve? Brand awareness? Traffic to a particular area? Sales? Second Life allows you to do some extraordinary measurements of traffic and avatar movements in areas you own, use those tools to measure the effectiveness of your in-world campaign.
Engage in the world. It's not enough to just build something in-world, you have to have your staff available to interact with SL residents. That's possibly the most important thing. Second Life, like Soylent Green, is people; if your people don't use what you build in SL, nobody else will either.
Don't expect big paybacks up-front. There's only a couple of hundred thousand people worldwide dedicated to using Second Life. The maximum capacity of an individual region is 30-50 simultaneous users. It'll take a while for revenues to become significant. You're in it for the long term.
What do you think are the best practices for real-world companies doing business in Second Life? What real-world companies do you see doing a great job doing business in SL? Leave a comment below and let us know.
Read More:http://www.informationweek.com/blog/main/archives/2007/04/what_are_the_be.html;jsessionid=JGOZR1U3RBXHOQSNDLRSKH0CJUNN2JVN
Tuesday, April 17, 2007
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