Tuesday, February 12, 2008

Dizzywood's creative, story-driven world offers children a safe virtual environment has secured additional financing in its Series A round

What Company Is Offering:
Dizzywood's is to inspire young people to use their imagination and have fun, while learning real-life values and skills.

How it Works:
Dizzywood's creative, story-driven world offers children a safe virtual environment where they can explore worlds unlike any other, engage in challenging activities and cooperate with others, while developing important cognitive skills. Because Dizzywood's games and activities have endless variation, each experience is new and unique -- keeping kids captivated and engaged. Kids are appropriately challenged with games and activities that earn players unique super powers and other creative rewards. For more information.

How Much They Got From VCs:
Dizzywood, a new virtual world and online gaming platform for children ages 8-12, today announced that it has secured additional financing in its Series A round. The round was led by Shelby Bonnie, with additional investment from Charles River Ventures and other renowned individual investors. The company plans to use the capital to further develop and expand content and services on Dizzywood.

How Is Market Of That Kind of Company:
According to eMarketer, 24% of the 34.3 million US child and teen Internet users will visit virtual worlds once a month in 2007. This will rise to 34% in 2008 and by 2011, 53% will do so. "With so many kids expected to join virtual worlds in the next few years, the market opportunity is tremendous," said Shelby Bonnie. "Dizzywood is defining the next generation of virtual worlds for kids by combining immersive 3-D graphics with story-driven content creating an environment that challenges children to use their imagination."


More at: www.dizzywood.com

No comments: